Yet the game never received its promised second playable character. Team Cherry's debut venture has become a regular sight at speedrunning events like Games Done Quick, and fans have modded in features including multiplayer to extend its shelf life further. It maintained a popular standing well beyond that, with Hollow Knight randomly breaking its Steam concurrent player record in August 2021. The game released for Nintendo Switch in June 2018, followed by PS4 and Xbox One that September. Four free DLC expansions launched between August 20: Hidden Dreams, The Grimm Troupe, Lifeblood, and Godmaster collectively fleshing out the world with more collectibles to find and tasks to complete. While Cuphead has remained a successful venture for Studio MDHR, receiving both a Cuphead spin-off show on Netflix and its Delicious Last Course DLC this year, Hollow Knight has also been looked upon with increasing fondness. Hollow Knight was nominated for Best Debut Indie Game at The Game Awards 2017 though it lost to Cuphead, the run-and-gun boss rush title styled after 1930s animation from studios like Fleischer. Players take command of The Knight, a silent protagonist who journeys through the abandoned kingdom of Hallownest to discover what led to its ruin and, ultimately, save its insect inhabitants from impending demise. Audiences fell for its blend of 2D Metroid-style platforming with challenging melee combat, high-risk enemy encounters, and subtle worldbuilding reminiscent of FromSoftware's Dark Souls series. The game officially released on PC come February 24, 2017, and there it began to pick up steam. This only covered about half the stretch goals Team Cherry lined up, but crucially it hit the tier for a second playable character. 9 (which raised $3.8 million on its $900,000 goal). While the 2D metroidvania had fans early on, with 2,158 people backing its Kickstarter, it wasn't quite the smash success of campaigns like Shovel Knight (which raised over $300,000 on its $75,000 goal) or Mighty No. On November 18, 2014, Gibson launched a Kickstarter for Hollow Knight under the Team Cherry name, also mentioning artist Rohan Fraser, promising "a beautiful and mysterious 2D adventure through a surreal world of insects and heroes" that had its earliest roots in a character designed for the Luden Dare game jam 2013. The three people highlighted on its website are co-directors Ari Gibson and William Pellen, as well as coder Jack Vine. Hollow Knight developer Team Cherry is a small team based out of Adelaide, South Australia. RELATED: Metroid Dread, Hollow Knight, and More Prove 2D Games Are Going Nowhere Hollow Knight: The History of a Surprise Phenomenon Crowdfunding often sets passion projects such as Shovel Knight and Undertale up for success, and five years on it's still clear why Hollow Knight fans ask about its sequel come every industry showcase. Modern titles have been given room to flourish and, at times, redefine genres. Yet it's hard to imagine a storefront like Steam that's filled to the brim with small independent works without a foundation set by games like Super Meat Boy, Braid, or Castle Crashers. The democratization of knowledge and tools via the Internet made it so, theoretically, anyone can develop a video game. This moved video games in the direction of bigger and more expensive AAA releases, but a glut of successful indie games pushed by the Xbox 360's digital Xbox Live Arcade fostered a space for modern gems like Hollow Knight. The Nintendo Entertainment System helped solidify an industry around major console platforms after the video game crash of 1983, though competition with Sega would eventually be superseded by the "big three" manufacturers: Nintendo, Sony, and Microsoft. Developing video games was the wild west in its infancy, with highly influential titles like 1980's Rogue coming from just a handful of individuals.
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